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	<title>Comments for The Leisurely Historian...</title>
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	<lastBuildDate>Mon, 16 Apr 2012 05:05:56 +0000</lastBuildDate>
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		<title>Comment on Virginia Foxx has &#8220;Little Tolerance&#8221; For Your Student Loan Debt by Nick Barnard</title>
		<link>http://www.leisurelyhistorian.net/virginia-foxx-has-little-tolerance-for-your-student-loan-debt/comment-page-1#comment-1620</link>
		<dc:creator>Nick Barnard</dc:creator>
		<pubDate>Mon, 16 Apr 2012 05:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.leisurelyhistorian.net/?p=569#comment-1620</guid>
		<description>Thank you for writing this blog entry.

What annoys me about the discussion on college tuition is the diversion of government support.  Michael Young, University of Washington&#039;s President, clearly illustrated this in &lt;a href=&quot;http://kuow.org/program.php?id=26492&quot; rel=&quot;nofollow&quot;&gt;an interview on KUOW&lt;/a&gt;. He stated that in real dollar terms in 1991 UW&#039;s costs per full time equivalent student was $17,000 per FTE. In 2011 that same number was $16,500, indicating an increase in efficiency in educating students.

If education is important to society as a whole, society as a whole should fund it.</description>
		<content:encoded><![CDATA[<p>Thank you for writing this blog entry.</p>
<p>What annoys me about the discussion on college tuition is the diversion of government support.  Michael Young, University of Washington&#8217;s President, clearly illustrated this in <a href="http://kuow.org/program.php?id=26492" rel="nofollow">an interview on KUOW</a>. He stated that in real dollar terms in 1991 UW&#8217;s costs per full time equivalent student was $17,000 per FTE. In 2011 that same number was $16,500, indicating an increase in efficiency in educating students.</p>
<p>If education is important to society as a whole, society as a whole should fund it.</p>
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		<title>Comment on Why I Do Communications History by Communications History, Part 2 &#171; The Leisurely Historian&#8230;</title>
		<link>http://www.leisurelyhistorian.net/why-i-do-communications-history/comment-page-1#comment-1619</link>
		<dc:creator>Communications History, Part 2 &#171; The Leisurely Historian&#8230;</dc:creator>
		<pubDate>Mon, 16 Apr 2012 01:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.leisurelyhistorian.net/?p=561#comment-1619</guid>
		<description>[...] Monday, over Twitter, I received an unexpected bit of feedback to last week&#039;s post on Communications History from the Henry Ford Museum&#039;s Suzanne [...]</description>
		<content:encoded><![CDATA[<p>[...] Monday, over Twitter, I received an unexpected bit of feedback to last week&#039;s post on Communications History from the Henry Ford Museum&#039;s Suzanne [...]</p>
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		<title>Comment on Eric Schmidt and the Submerged State Problem by Virginia Foxx has &#8220;Little Tolerance&#8221; For Your Student Loan Debt &#171; The Leisurely Historian&#8230;</title>
		<link>http://www.leisurelyhistorian.net/eric-schmidt-and-the-submerged-state-problem/comment-page-1#comment-1618</link>
		<dc:creator>Virginia Foxx has &#8220;Little Tolerance&#8221; For Your Student Loan Debt &#171; The Leisurely Historian&#8230;</dc:creator>
		<pubDate>Mon, 16 Apr 2012 01:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.leisurelyhistorian.net/?p=550#comment-1618</guid>
		<description>[...] is yet another example of the submerged state problem-- the inability or refusal of many people to perceive the the way government benefits them [...]</description>
		<content:encoded><![CDATA[<p>[...] is yet another example of the submerged state problem&#8211; the inability or refusal of many people to perceive the the way government benefits them [...]</p>
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		<title>Comment on Communications History, Part 2 by Nicholas Barnard</title>
		<link>http://www.leisurelyhistorian.net/communications-history-part-2/comment-page-1#comment-1522</link>
		<dc:creator>Nicholas Barnard</dc:creator>
		<pubDate>Fri, 16 Mar 2012 03:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.leisurelyhistorian.net/?p=563#comment-1522</guid>
		<description>As a layman (at least in this field) I find myself agreeing with you that communications history is a unique field.

Although looking at it it makes postal history really seem to just be a subset of govt/corporate history that perhaps gets more attention than it deserves.</description>
		<content:encoded><![CDATA[<p>As a layman (at least in this field) I find myself agreeing with you that communications history is a unique field.</p>
<p>Although looking at it it makes postal history really seem to just be a subset of govt/corporate history that perhaps gets more attention than it deserves.</p>
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		<title>Comment on Communications History, Part 2 by Why I Do Communications History &#171; The Leisurely Historian&#8230;</title>
		<link>http://www.leisurelyhistorian.net/communications-history-part-2/comment-page-1#comment-1512</link>
		<dc:creator>Why I Do Communications History &#171; The Leisurely Historian&#8230;</dc:creator>
		<pubDate>Thu, 15 Mar 2012 13:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.leisurelyhistorian.net/?p=563#comment-1512</guid>
		<description>[...] There is now a second part to this blog post, which can be found here.  Filed under: Uncategorized Leave a comment     Comments (0) Trackbacks (0) ( subscribe to [...]</description>
		<content:encoded><![CDATA[<p>[...] There is now a second part to this blog post, which can be found here.  Filed under: Uncategorized Leave a comment     Comments (0) Trackbacks (0) ( subscribe to [...]</p>
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		<title>Comment on Myst is not a good video game. by Max</title>
		<link>http://www.leisurelyhistorian.net/myst-is-not-a-good-video-game/comment-page-1#comment-1410</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Mon, 16 Jan 2012 00:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://leisurelyhistorian.net/?p=63#comment-1410</guid>
		<description>But the 1st myst&#039;s game soundtrack sucked</description>
		<content:encoded><![CDATA[<p>But the 1st myst&#8217;s game soundtrack sucked</p>
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		<title>Comment on Myst is not a good video game. by Max</title>
		<link>http://www.leisurelyhistorian.net/myst-is-not-a-good-video-game/comment-page-1#comment-1409</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Mon, 16 Jan 2012 00:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://leisurelyhistorian.net/?p=63#comment-1409</guid>
		<description>There only 3 things that are good about it
1. good graphics 2. A cool soundtrack 3. the end of the game  (because you don&#039;t have to play it anymore and yes i get pissed with myself when i leave stuff undone)</description>
		<content:encoded><![CDATA[<p>There only 3 things that are good about it<br />
1. good graphics 2. A cool soundtrack 3. the end of the game  (because you don&#8217;t have to play it anymore and yes i get pissed with myself when i leave stuff undone)</p>
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		<title>Comment on Myst is not a good video game. by Max</title>
		<link>http://www.leisurelyhistorian.net/myst-is-not-a-good-video-game/comment-page-1#comment-1408</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Mon, 16 Jan 2012 00:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://leisurelyhistorian.net/?p=63#comment-1408</guid>
		<description>I don&#039;t mind non-violence games and point and click (you don&#039;t need it to have action) but myst sucked.
I agree with most of what you said and i well add some of my comments about the game
the game story does not draw you in it more draw you out (the few moments you get it lol) 2. I would not say the puzzles are that hard but you do run around wondering what i am doing 3. you beat the game and you don&#039;t understand why or how cause you did not know what the fuck your doing 4. You sometimes find yourself playing backwards 5. they add puzzles that are hard and when you find out how to do them it does not do anything to help you 6. you end the game in the same place you started 7. when you beat the game your thinking what the fuck i could have beat this game 10 hours ago and why the hell did i even play this piece of crap 8. you replaying finding out the game is so easy it makes you feel dumb because you thought it was hard the 1st time 9. Your can guess how the game ends and you find out your right 10. You get things you well never use and if you use them you loss the game and they don&#039;t tell you that 11. the gameplay and story is so dumb it makes you want to kill yourself.  12. You think the game might be good because of looking at the graphics and trailers it kinda makes you want to play. Then when you play it makes you want to take a hammer and smash the game because you think nobody would buy it if you solled it 
That is myst all of them</description>
		<content:encoded><![CDATA[<p>I don&#8217;t mind non-violence games and point and click (you don&#8217;t need it to have action) but myst sucked.<br />
I agree with most of what you said and i well add some of my comments about the game<br />
the game story does not draw you in it more draw you out (the few moments you get it lol) 2. I would not say the puzzles are that hard but you do run around wondering what i am doing 3. you beat the game and you don&#8217;t understand why or how cause you did not know what the fuck your doing 4. You sometimes find yourself playing backwards 5. they add puzzles that are hard and when you find out how to do them it does not do anything to help you 6. you end the game in the same place you started 7. when you beat the game your thinking what the fuck i could have beat this game 10 hours ago and why the hell did i even play this piece of crap 8. you replaying finding out the game is so easy it makes you feel dumb because you thought it was hard the 1st time 9. Your can guess how the game ends and you find out your right 10. You get things you well never use and if you use them you loss the game and they don&#8217;t tell you that 11. the gameplay and story is so dumb it makes you want to kill yourself.  12. You think the game might be good because of looking at the graphics and trailers it kinda makes you want to play. Then when you play it makes you want to take a hammer and smash the game because you think nobody would buy it if you solled it<br />
That is myst all of them</p>
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		<title>Comment on My digital storytelling project pitch&#8230; by Digital Storytelling Progress Report&#8230; &#171; The Leisurely Historian&#8230;</title>
		<link>http://www.leisurelyhistorian.net/my-digital-storytelling-project-pitch/comment-page-1#comment-1299</link>
		<dc:creator>Digital Storytelling Progress Report&#8230; &#171; The Leisurely Historian&#8230;</dc:creator>
		<pubDate>Wed, 19 Oct 2011 23:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://leisurelyhistorian.net/?p=465#comment-1299</guid>
		<description>[...] So. I had an idea that I liked, a project that I thought was good. [...]</description>
		<content:encoded><![CDATA[<p>[...] So. I had an idea that I liked, a project that I thought was good. [...]</p>
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		<title>Comment on I am lucky. I have people. by Sandyshore</title>
		<link>http://www.leisurelyhistorian.net/i_have_people/comment-page-1#comment-1253</link>
		<dc:creator>Sandyshore</dc:creator>
		<pubDate>Thu, 22 Sep 2011 16:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.leisurelyhistorian.net/?p=556#comment-1253</guid>
		<description>Amazing insight.</description>
		<content:encoded><![CDATA[<p>Amazing insight.</p>
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